The IFFSnooper main window showing the first tab panel, with the IFF fileheader and a list of component objects overlaid on the raw file data. The other tabs list resources which may be displayed in more detail.
IFF header | defines the file as a valid IFF file |
rsmp section | the resource map that tells where everything else is |
OBJD section | data about the object (cost, category, etc) |
CTSS section | Catalog text strings in one or more languages |
DGRP section | draw group resources that define where sprite images go |
SPR2 section | sprite image resources |
SPR# section | more sprite image resources |
PALT section | palettes used by the sprite image resources |
BMP_ section | Windows BMP format bitmaps; used in catalogs and thought balloons |
FBMP section | Windows BMP format bitmaps; used in some .flr floor files |
STR# section | text strings (animation names, alerts. etc.) in one or more languages |
uChr section | text strings used in .FAM files |
TTAs section | pie menutext strings in one or more languages |
TTAB section | binary menu data |
other resources | not on the main tab panel - these are most often binary data |
The original SPR2 format was first documented at www.simtech.info (link no longer in service).
Many thanks to Greg Noel for working out the SPR# and TTAB resource formats.
The rsmp tab shows the resource map data included with the IFF file, if present.
What are these resources?