| Flag |
Value |
Name |
Comment |
| 0 |
138 |
Version |
OBJD section version part 1 |
| 1 |
0 |
Version |
OBJD section version part 2 |
| 2 |
4 |
Stack Size |
Initial Stack Size (for BHAV section) |
| 3 |
228 |
Base Graphic |
ID of first DGRP section |
| 4 |
6 |
Graphic Number |
Number of DGRP sections |
| 5 |
4096 |
Old tree id (main) |
TBA |
| 6 |
0 |
Old tree id (gardening) |
TBA |
| 7 |
130 |
Tree table ID |
FFFF for a subsection |
| 8 |
0 |
Interaction Group |
TBA |
| 9 |
4 |
Type |
0004 = buy object, 0008 = build object |
| 10 |
0 |
Master ID |
for subsections only |
| 11 |
0 |
Subindex |
which subsection this is |
| 12 |
0 |
Old tree id (wash hands) |
TBA |
| 13 |
0 |
Anim table ID |
TBA |
| 14 |
30899 |
GUID |
Global ID part 1 |
| 15 |
17344 |
GUID |
Global ID part 2 |
| 16 |
0 |
Disabled |
0001 means not in Catalog |
| 17 |
0 |
Old tree id (portal) |
TBA |
| 18 |
1200 |
Price |
Cost of object in Simoleans |
| 19 |
0 |
Body strings ID |
Character STR# reference |
| 20 |
128 |
Slots ID |
TBA |
| 21 |
0 |
Old tree id (allow intersection) |
TBA |
| 22 |
0 |
Uses function table |
TBA |
| 23 |
0 |
Unknown |
Used by Sims and NPCs |
| 24 |
0 |
Old tree id (prepare food) |
TBA |
| 25 |
0 |
Old tree id (cook food) |
TBA |
| 26 |
0 |
Old tree id (place on surface) |
TBA |
| 27 |
0 |
Old tree id (dispose) |
TBA |
| 28 |
0 |
Old tree id (eat food) |
TBA |
| 29 |
0 |
Old tree id (pickup from slot) |
TBA |
| 30 |
0 |
Old tree id (wash dish) |
TBA |
| 31 |
0 |
Old tree id (eating surface) |
TBA |
| 32 |
0 |
Old tree id (sit) |
TBA |
| 33 |
0 |
Old tree id (stand) |
TBA |
| 34 |
0 |
Sale price |
TBA |
| 35 |
240 |
Initial depreciation |
Decrease in value as soon as object is bought |
| 36 |
12 |
Daily depreciation |
Daily decrease in value |
| 37 |
0 |
Self depreciation |
If 0001 then refer to BHAV section |
| 38 |
360 |
Depreciation limit |
No further decrease in value beyond this point |
| 39 |
1 |
Room flags |
0001 = Kitchen, 0002 = Bedroom, etc. |
| 40 |
4 |
Function flags |
0001 = Seating, 0002 = Surfaces, etc. |
| 41 |
2002 |
Catalog strings ID |
ID of corresponding CTSS & BMP_ section |
| 42 |
0 |
Global simulation object |
TBA |
| 43 |
4118 |
Old tree id (init) |
TBA |
| 44 |
0 |
Old tree id (place) |
TBA |
| 45 |
0 |
Old tree id (user pickup) |
TBA |
| 46 |
0 |
Wall style |
Windows and doors only |
| 47 |
0 |
Old tree id (load) |
TBA |
| 48 |
0 |
Old tree id (user placement) |
TBA |
| 49 |
0 |
Object version |
TBA |
| 50 |
0 |
Old tree id (room changed) |
TBA |
| 51 |
0 |
Motive effects ID |
TBA |
| 52 |
0 |
Old tree id (cleanup) |
TBA |
| 53 |
0 |
Old tree id (level info request) |
TBA |
| 54 |
0 |
Catalog popup ID |
TBA |
| 55 |
0 |
Old tree id (serving surface) |
TBA |
| 56 |
0 |
Level offset |
TBA |
| 57 |
-1 |
Shadow |
FFFF (-1 = no shadow, 0000 = default shadow |
| 58 |
0 |
Number of attributes |
TBA |
| 59 |
0 |
Old tree id (clean) |
TBA |
| 60 |
0 |
Old tree id (queue skipped) |
TBA |
| 61 |
0 |
Front direction |
0000 = Front, 0002 = Right, etc. |
| 62 |
0 |
Old tree id (wall adjacency changed) |
TBA |
| 63 |
0 |
MT lead object |
TBA |
| 64 |
500 |
Dynamic sprites base ID |
ID of first SPR2 section |
| 65 |
6 |
Number of dynamic sprites |
Number of SPR2 sections |
| 66 |
0 |
Chair entry flags |
0001 = Front, 0002 = Front right, etc. |
| 67 |
0 |
Tile width (buffer) |
Unit is 1/16th of a tile, should be even |
| 68 |
0 |
Inhibit suit copying |
TBA |
| 69 |
0 |
Build mode type |
0000 = None, 0001 = Door, etc. |
| 70 |
6319 |
Original GUID |
Original object GUID, part 1 |
| 71 |
26460 |
Original GUID |
Original object GUID, part 2 |
| 72 |
0 |
Suit GUID |
Suit GUID, part 1 - often 0 |
| 73 |
0 |
Suit GUID |
Suit GUID, part 2 - often 0 |
| 74 |
0 |
Old tree id (pickup) |
TBA |
| 75 |
5 |
Thumbnail graphic |
DRGP section used for the Catalog thumbnail |
| 76 |
1 |
Shadow flags |
0001 = Thumbnail has shadow |
| 77 |
0 |
Footprint mask |
Unit is 1/16th of a tile |
| 78 |
0 |
Old tree id (dynamic MT update) |
TBA |
| 79 |
0 |
Shadow brightness |
0000 = normal, larger is brighter |
| 80 |
0 |
Old tree id (repair) |
TBA |
| 81 |
0 |
Wall style sprite ID |
for windows and doors only |
| 82 |
7 |
ratingHunger |
The Hunger rating (Catalog value) |
| 83 |
0 |
ratingComfort |
The Comfort rating (Catalog value) |
| 84 |
0 |
ratingHygiene |
The Hygiene rating (Catalog value) |
| 85 |
0 |
ratingBladder |
The Bladder rating (Catalog value) |
| 86 |
0 |
ratingEnergy |
The Energy rating (Catalog value) |
| 87 |
0 |
ratingFun |
The Fun rating (Catalog value) |
| 88 |
0 |
ratingRoom |
The Room rating (Catalog value) |
| 89 |
0 |
Skill flags |
Skills to be improved (Catalog value) |
| 90 |
0 |
Number of type attributes |
TBA |
| 91 |
0 |
Miscellaneous flags |
0001 = Hard to click |
| 92 |
0 |
Type attribute GUID |
part 1 |
| 93 |
0 |
Type attribute GUID |
part 2 |
| 94 |
0 |
Function Sub-Sort (Hot Date) |
used with function flag |
| 95 |
0 |
Downtown Sort (Hot Date) |
0000 = None, 0001 = Dining, etc. |
| 96 |
0 |
Keep Buying (Hot Date) |
0001 = Keep Buying |
| 97 |
0 |
Vacation Sort |
0000 = None, 0001 = Lodging, etc. |
| 98 |
0 |
Reset Lot Action (Vacation) |
TBA |
| 99 |
0 |
Community Sort (Unleashed) |
0000 = None, 0001 = Dining, etc. |
| 100 |
0 |
Dream Flags (Unleashed) |
For Pets? |